Mortal Kombat: Shaolin Monks
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Mortal Kombat: Shaolin Monks | |
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Developer(s) | Midway Studios Los Angeles Midway Games |
Publisher(s) | Midway Games |
Director(s) | Ed Boon (creative) Gabriel Valencia (technical) Martin Stoltz (cinematics) |
Producer(s) | Ed Boon (executive) Shaun Himmerick (Midway) Barclay Smith (MK Team) |
Designer(s) | Adam Puhl (lead) John Edwards (lead) Luke Whiteside |
Programmer(s) | David Gautrey (lead) |
Artist(s) | Steve Beran (director) Tony Goskie (director) Mark Lappin (characters) |
Writer(s) | James Krueger (lead) John Vogel Jon Greenberg |
Composer(s) | Dan Forden Jamie Christopherson |
Series | Mortal Kombat |
Platform(s) | PlayStation 2, Xbox |
Release date(s) | |
Genre(s) | Action-adventure, beat'em up, fighting |
Mode(s) | Single-player, multiplayer |
Mortal Kombat: Shaolin Monks is an action adventure beat-em-up fighting video game based on the Mortal Kombat series of fighting games. Shaolin Monks was developed by Midway LA (formerly Paradox Development), Midway - San Diego, and Mortal Kombat Team - Chicago, and published by Midway Games for the PlayStation 2 and Xbox.[1] It was released September 16, 2005 in the United States and September 30, 2005 in Europe for both platforms.
The game centers on two members of the Shaolin Order, Liu Kang and Kung Lao, as they travel through the realms in an attempt to thwart Shang Tsung's plans to dominate Earthrealm. The player can control these two characters in either single mode or co-op mode as they venture through several environments fighting enemies. Despite being an adventure game the engine incorporates multiple elements from the Mortal Kombat series such as finishing moves and combos that can be upgraded. A versus mode also allows the players to fight against each other.
Midway developed Mortal Kombat Shaolin Monks due to their desire to have an adventure game that would appeal to Mortal Kombat gamers. The game has sold over one million copies as of 2008 and it also received positive critical response.
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