Crash of the Titans
Crash of the Titans | |
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Cover art depicting Crash jacking a Ratcicle
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Developer(s) | Radical Entertainment |
Publisher(s) | Sierra Entertainment |
Distributor(s) | Vivendi Games |
Designer(s) | Joe McGinn |
Artist(s) | Yousuf Mapara |
Writer(s) | Chris Mitchell |
Composer(s) | Marc Baril (home console) Nathaniel Papadakis (handheld) |
Series | Crash Bandicoot |
Engine | Titanium Engine |
Platform(s) | PlayStation 2, Xbox 360,Game Boy Advance, Wii,PlayStation Portable,Nintendo DS |
Release date(s) | PlayStation 2, Xbox 360 & Game Boy Advance Wii PlayStation Portable
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Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Crash of the Titans is a platform game published by Sierra Entertainment and developed by Vancouver-based Radical Entertainment for the PlayStation 2,PlayStation Portable (ported by SuperVillain Studios), Wii and Xbox 360. TheGame Boy Advance and Nintendo DS versions of the game were developed byAmaze Entertainment. The game was first released in North America on October 3, 2007,[1] in Europe on October 12, 2007[2] and in Australia on October 25, 2007.[2] It is the first game in the Crash Bandicoot series not to have a Japanese release.
Crash of the Titans is the fourteenth installment in the Crash Bandicoot video game series and the sixth game in the main franchise, but it is the first in theMutant series. The game's story centers on the discovery of a substance known as "Mojo", which the antagonist of the series, Doctor Neo Cortex, plans to use to turn the inhabitants of the Wumpa Islands into an army of loyal mutants known as "Titans". The protagonist of the series, Crash Bandicoot, must stop Cortex by using the technique of "jacking" to take control of and destroy Cortex's Titans while collecting the mojo.
The game received mixed reviews upon its release; critics disparaged the game's short length, and although the game's variety was generally seen positively, reviewers noted little outstanding in the game. Despite this mediocre reception, the game was nominated for two awards.
Contents
[hide]Gameplay[edit]
Crash of the Titans is a platform game in which the player controls Crash Bandicoot, whose main objective is to rescue his sister, Coco, and save his home, the Whumpa Island, from being destroyed by the main antagonist's gigantic robot.[3] The player's first goal is to rescue the sentient mask Aku Aku, who gives the player basic instructions, shields Crash from enemy attacks, and transforms into a skateboard to help Crash traverse slippery terrain.[3] From there, each level (known as an "episode") asks players to complete fights against large groups of enemies or simply progress through the episode.[3]
Crash starts the game with three lives.[3] The length of each of Crash's lives is tied to his health meter, which decreases whenever Crash is damaged from enemy attacks or falls down a bottomless pit.[4] The player can replenish Crash's health meter by instructing Crash to eat Wumpa Fruit.[4] Each time the health meter is fully depleted, Crash loses a life. However, the player can win an additional life for Crash by collecting 25,000 units of the magical substance Mojo[5] or by collecting a rare type of Golden Wumpa Fruit.[6] After the last life is lost, the player can continue playing by restarting the current episode.[3]
Each episode contains a portal leading to a simple mini-game arena, where the player must accomplish a task in a set time. Generally the task involves collecting a specified quantity of Mojo, using an enemy animal's attacks to snipe targets, or simply defeating a select number of enemies.[7] At the end of each episode, the player earns a rank of a bronze, silver, or gold voodoo doll;[8] the rank can be improved by defeating a set number of minions, destroying three robotic toilets or inflicting a minimum number of consecutive hits in combat.[8] All three tasks must be accomplished in an episode if a gold voodoo doll is to be obtained for that episode. Hidden voodoo dolls unlock concept art packages for each episode.[9]
The Nintendo DS version of Crash of the Titans contains similar gameplay to that of previous Crash installments. The game takes place on four islands, each with two levels and a boss. When a boss is defeated, a new island is unlocked.[10] Each island has its own "Pachinko board" where players can win "on-demand items"; items that can be used to restore health, provide temporary invincibility, and set off Nitro explosions among other things. Additional content can also be won at these Pachinko boards, such as gallery art, cheats and a large quantity of Mojo.
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