Resident Evil – Code: Veronica
Resident Evil – Code: Veronica | |
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North American Dreamcast cover art
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Developer(s) | Capcom Production Studio 4 Nextech |
Publisher(s) | |
Director(s) | Hiroki Kato |
Producer(s) | Shinji Mikami |
Writer(s) | Noboru Sugimura Hirohisa Soda Junichi Miyashita Akira Asaka Hideyuki Ishizeki Yasuyuki Suzuki |
Composer(s) | Takeshi Miura Hijiri Anze Sanae Kasahara |
Series | Resident Evil |
Platform(s) | Dreamcast PlayStation 2 (X) GameCube (X) Xbox 360 (X HD) PlayStation 3 (X HD) |
Release date(s) | |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Resident Evil – Code: Veronica, known in Japan as Biohazard Code: Veronica (バイオハザード コード:ベロニカ Baiohazādo Kōdo: Beronika?), is a survival horror video game developed by Capcom and originally released for the Dreamcast in 2000. It was the first title in theResident Evil series to debut on a non-Sony platform, in contrast to the first three installments which were originally released on the PlayStation. The story follows Claire Redfield, her brother Chris Redfield, and Steve Burnsidein their efforts to survive a viral outbreak at both a remote prison island in the South Pacific and a research facility in Antarctica. The game retains the survival horror elements from previous installments in the series such as the use of puzzles and guns. Unlike the traditional pre-rendered backgrounds of previous games, Code: Veronica incorporates real-time 3D environments and camera movement for the first time.
Code: Veronica was developed in tandem with Resident Evil 3: Nemesis. Although not a numbered release, the developers describe the game as the true sequel to Resident Evil 2. Code: Veronica has received critical acclaim, and has been considered both among the best Resident Evil and Dreamcast games of all-time. An updated version of the game, titled Code: Veronica X(完全版 Kanzenban?, lit. "Complete Version"), includes new cutscenes along with mild graphical changes. This revision was released for the Dreamcast in Japan and for the PlayStation 2 worldwide in 2001, eventually being ported to the GameCube in 2003. A high-definition remaster was released for theXbox 360 and PlayStation 3 in 2011.
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