Download God Hand PS2 / PCSX2 ISO High Compressed

| Minggu, 28 Februari 2016

God Hand

For other uses, see God Hand (disambiguation).
God Hand
God Hand.jpg
European box art
Developer(s)Clover Studio
Publisher(s)Capcom
Distributor(s)
Director(s)Shinji Mikami
Producer(s)Atsushi Inaba
Designer(s)Hiroki Kato
Programmer(s)Kiyohiko Sakata
Artist(s)Masaki Yamanaka
Writer(s)Hiroki Kato[2]
Composer(s)Masafumi Takada
Jun Fukuda (1 track)
Platform(s)PlayStation 2
Release date(s)
  • JP September 14, 2006[3]
  • NA October 10, 2006[4]
  • KO January 11, 2007
Genre(s)Actionbeat 'em up
Mode(s)Single-player
God Hand (ゴッドハンド Goddo Hando?) is an action beat 'em up video gamedeveloped by Clover Studio and published by Capcom for the PlayStation 2video game console. The game was directed by Resident Evil designer Shinji Mikami, and was released in Japan and North America in 2006 and in 2007 for PAL territories; on October 4, 2011, it was re-released for the PlayStation 3 as a downloadable title on the PlayStation Network. Mikami's desire was to create an action game aimed at "hardcore gamers" intermixed with a large amount ofcomic relief. The game received an overall lightly positive response from critics and sold only modestly upon its release in Japan. It is Clover Studio's final video game.
The player takes control of Gene, a martial artist who wields one of the legendary "God Hands", a pair of divine arms that were once used to save the world from a demon, Angra. Gene and his companion Olivia are eventually caught up in an attempt by a group of demons known as the Four Devas to resurrect Angra for purposes of world domination. The game mixes western and Japanese-themed comedy, containing over-the-top characters and storyline events. The gameplay combines traditional elements of the beat 'em up genre with new features. These include being able to map and string together a large repertoire of fighting techniques to the gamepad's face buttons in order to create unique combo attacks.

Gameplay[edit]

The game is a 3D action game in which the player moves in all directions, attacking with the face buttons and using special moves. The player must manually turn around using a button, and all actions outside of basic attacks are performed via a context sensitive button.[6] Using this button allows the player, as Gene, to jump up ladders, pick up items, and use special attacks that can only be used when the enemy is in a dazed or in a tired state. Four dodge moves are mapped to the directions on the right analog stick. The player can manually assign any attack (punch, kick, etc.) they wish to the Triangle, Square, and X buttons. Square allows the player to chain multiple attacks at once.[6] There are over one hundred moves in the game for the player to choose from including basic jabs and punches to drunken-style and capoeira martial arts.
God Hand features over one hundred attacks with which the player can fight and dispatch enemies
More powerful abilities in the game can be utilized in the player's "God Reel" (or "God Roulette"), a roulette wheel that contains moves that the player chooses.[7]These moves are limited to a number of "Roulette Orbs" that the player can increase by collecting "Skull Cards" found throughout each stage.[8][9] God Reel techniques require between one and three Roulette Orbs to execute. Some moves send the opponents flying into the stratosphere while others are simple punches or kicks to specific bodyparts. Another gameplay mechanic in the player's arsenal is the God Hand itself. As the player strikes and defeats enemies, his "Tension Gauge" goes up. The player can also evade attacks, taunt, use tension boosting attacks, or find cards within a stage to increase this bar.[8][10] When it reaches a set amount, the player can remove the bracelet from Gene's arm to temporarily unleash the God Hand. In this state he is completely invincible and all of his attacks increase in both power and speed.[7] By using various stat boosting items, the player can increase the size of his Tension Gauge to hold more power. While in combat, the player can monitor a "Difficulty Level" bar that dynamically adjusts to how much damage the player is dealing or receiving.[7] If the player gets caught up in a flurry of punches and combos, the level will drop. If the player deals a large number of unanswered attacks to their enemies, then the level will increase. The bar consists of numerical levels one through three with a fourth level designated "Die" being the highest overall.[9] During levels one and two, the enemies will not attack the player unless they are in his line of sight or he is attacking them. On levels three and Die, the enemies will attack regardless of the camera position. Also, enemy attack strength increases as the levels increase; at level Die a fully maxed out player character can be killed in a few hits. Defeating enemies at higher Difficulty Levels earns the player more bonus points at the end of a stage.[7] Additional techniques can be found in stages in the form of technique scrolls. Techniques and roulette moves also can be purchased or sold at the game's shop, Barely Regal, which is found on the map screen.[6][11] Also accessible from the map is a casino, which contains a number of minigames, including slots,blackjackpokerchihuahua racing and a fighting arena.[11]
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