Download Mortal Kombat Deadly Alliance PS2 / PCSX2 ISO High Compressed

| Minggu, 28 Februari 2016

Mortal Kombat: Deadly Alliance

Mortal Kombat: Deadly Alliance
MKDAcover.jpg
Developer(s)Midway Games
Publisher(s)Midway Games
Director(s)Ed Boon
Producer(s)John Podlasek
Paulo Garcia
Brian LeBaron
Designer(s)Ed Boon
Programmer(s)Michael Boon
Jon Greenberg
Jay Biondo
Artist(s)Tony Goskie
Steve Beran
Herman Sanchez
Writer(s)John Vogel
Alexander Barrentine
Composer(s)Dan Forden
Rich Carle
Vince Pontarelli
Eric Huffman
SeriesMortal Kombat
EngineRenderWare
Platform(s)GameCube,PlayStation 2Xbox,Game Boy Advance
Release date(s)PlayStation 2
  • NA November 16, 2002
  • PAL February 14, 2003
GameCube
  • NA November 17, 2002
  • PAL February 14, 2003
Xbox
  • NA November 18, 2002
  • PAL February 14, 2003
Game Boy Advance
  • NA November 20, 2002
  • PAL February 14, 2003
  • NA August 25, 2003 (TE)
Genre(s)Fighting
Mode(s)Single-playermultiplayer
Mortal Kombat: Deadly Alliance is a fighting game developed and published by Midway for the XboxPlayStation 2GameCube, and Game Boy Advance. It was the first all-new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsungand their schemes to revive an ancient army to conquer Outworld and Earthrealm.
Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat: Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat: Tournament Edition(originally titled Mortal Kombat: Deadly Revenge, which was printed in the manual), was released on August 25, 2003.

Gameplay[edit]

Gameplay screenshot of a fight between Scorpion and Sub-Zero
Like all of the Mortal Kombat games,Deadly Alliance focuses heavily on its fighting modes. The gameplay is completely different from that of previous entries in the franchise. Each character now possesses three individual fighting styles,[1] generally two hand-to-hand styles and one weapon style (excepting Blaze and Mokap, who received three hand-to hand styles and no weapon style) which players can switch between with the push of a button. In previous games, aside from "dial-a-combos" all the characters fought virtually identically, with only special moves to differentiate them. The number of special moves per character (usable in any fighting style) has also been reduced, varying only from two to four for most, thus forcing the player to make use of the improved fighting system. The characters can no longer run, and there is no run meter. However, while still limited to only moving into the background and foreground, movement in the third dimension is much easier and can be used continuously (in Mortal Kombat 4, sidestepping was mapped to two different buttons and could be performed at a rate of about one a second). To prevent fighters from leaving the arena, boundaries that are otherwise invisible appear when a fighter is knocked against the edge.
Characters models became more realistic. Flesh will move or jiggle on a character as he or she moves around. Environmental interaction is present, but infrequent. Several levels include obstacles —- such as pillars or statues — that can be shattered to damage an opponent standing near one. There is just one Fatalityper character, while the previous games included many ways to finish the opponent. Along with Mortal Kombat X, it is the only other Mortal Kombat game that does not include Stage Fatalities, although the Acid Bath level still possesses special acid-vomiting statues called Acid Buddhas that do damage directly to fighters that stray too close to them.
Deadly Alliance introduces the Konquest mode, which expands on the storyline and acts as a tutorial for each character. The Konquest mode consists of a series of missions to complete with each of the characters. In between each sequence, a video of a monk moving between various locations on the path of Konquest is shown, but this has no actual bearing on the gameplay itself other than to simulate the sense of a journey. After completing eight initial "kombat tasks" with Sub-Zero, the player is instructed to complete a specific set of tasks with each character, which vary from performing difficult combos to defeating opponents. Each series comes with text instructions that include a basic storyline that delves further into each character's backgrounds and motives. The characters Blaze and Mokap can only be unlocked by completing all stages of Konquest. Upon completing each mission (of a starting difficulty for each character that increases per mission), the player is rewarded with a number of "koins" that act as the in-game currency to open Koffins in the Krypt and unlock secrets in the game.
The Krypt is a feature in which the player can buy extras with koins earned in regular play and in Konquest mode. The Krypt consists of 676 "koffins" arranged in a square format with each designated alphabetically by a two-letter designation (AA–ZZ). The koffins are filled with a vast number of secrets and unlockables. Each koffin has a different designated price, listed in a number (anywhere from 1 up to the thousands) and type (Gold, Ruby, Sapphire, Jade, Onyx, and Platinum) of koins that it would cost to open the koffin. The Krypt includes unlockable characters, arenas, and alternative costumes. Also included among the koffins are various videos, images, concept sketches, and the entire Mortal Kombat Collector's Edition comic book. Some koffins contained koins that could be used towards other koffins, others contained hints as to where other items were located, and others were even empty.
Test Your Might, the original minigame of the Mortal Kombat series, returns for the first time since the original game, and a variation, Test Your Sight, is also included. In Test Your Sight, the character stands in front of a set of cups, and the game shows the player which cup contains the Mortal Kombat logo icon. The cups then begin to move in a random order, and by the end one has to select the cup containing the icon. As the player progresses through the minigame, the number of cups increases, as does the speed at which the cups move. At higher levels, the camera would even move in order to make it more difficult for the player to keep track of the movement of the icon. Succeeding at both Test Your Might and Test Your Sight rewards the player with koins.
Game Boy Advance-only Mortal Kombat: Tournament Edition adds three modes: Survival, Tag Team and Practice, as well as weapon Fatalities. Although both of the GBA versions feature 2D spritesTournament Edition was the first portableMortal Kombat games to feature 3D style gameplay.
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